Saturday, May 26, 2018

The Elder Scrolls V: Skyrim Special Edition




3D Vision fix for Skyrim Special Edition, which uses a DirectX 11 renderer. Made by masterotaku and DJ-RK. It was possible to do thanks to the 3Dmigoto developers.


Download link v8 (7z): https://s3.amazonaws.com/masterotaku/SkyrimSE/skyrimse_3dfix_v7.7z

Link updated on 2018-05-26.


Changelog (last update: 2018-05-26)
v8 (IMPORTANT):
- Updated 3Dmigoto to 1.3.11 (compatible with ReShade, as I've tested).
- I have made the crosshair truly dynamic. Remember to press the "." hotkey once or twice to use it.
- The file is still called "v7" to not annoy the 3D fix manager.

v7:
- Updated 3Dmigoto to 1.2.50. It solves an issue with the dll.

v6:
- Added another fixed water shader.
- Updated 3Dmigoto to the 1.2.49 version. That means that importing a profile isn't needed anymore. Fake 3D is disabled by default.

v5:
- Added another shader to the bloom toggle (bloom lens flares).
- Changed the HUD on/off hotkey to "k" instead of "l", to not interfere with the map.
- Changed the SLI compatibility bits in the profile.


Fixed
- Shadows.
- Water.
- Snow particles on surfaces.
- Skybox (clouds, sun, moon, stars, etc).
- God rays (mostly. Imperfections can be noticed at extremely high convergence settings).


Not fixed
- Screen space reflections. Although they aren't too bad.


Installation
- Unzip the contents of the fix in the root folder of the game ("Skyrim Special Edition").
- Launch the game (the normal way or with "skse64_loader.exe", if you use mods with that).


Hotkeys
- "F1": four convergence presets. Change them in "d3dx.ini" if you don't like them.
- "F2": HUD depth presets.
- "F3": bloom on/off. Not disabled by default.
- "F4": fog on/off. Not disabled by default and not intended to be disabled.
- "y": blood on screen effect. Not disabled by default.
- "v": HUD X axis curvature presets. 0 by default. The other values are 1 and -1.
- "b": HUD Y axis curvature presets. 0 by default. The other values are 1 and -1.
- "n": general HUD curvature setting. Curvature is disabled by default.
- ".": dynamic crosshair. Press once to make the crosshair dynamic. Press twice to put the entire HUD at that dynamic depth. Press three times to disable it. Disabled by default.
- "k": HUD on/off. It's on by default. It will disable all menus, letters, cursors, etc.

Pressing "shift" and one of those hotkeys will make their presets cycle backwards, for those that are more than just toggles.


Recommended settings
Screen space reflections work mostly OK for ground surfaces and will make nice 3D reflections, but you will notice that on walls and other surfaces they won't be accurate. It they annoy you or you need more GPU performance, disable them in the game launcher options.


FAQ
Q: Does this work with mods?
A: This fix has been tested with the Unofficial Skyrim Special Edition Patch (http://www.nexusmods.com/skyrimspecialedition/mods/266/?) and also with and without some graphical mods, like Realistic Water Two (http://www.nexusmods.com/skyrimspecialedition/mods/2182/?). I have also tried texture mods, which don't modify any shaders and shouldn't give any problems. ReShade works fine as of v8 update.

Q: There are too many hotkeys! They interfere with my custom binds or console commands. Can I disable some of them or change their key?
A: Yes. Open the "d3dx.ini" file and search the hotkey you want to delete or change. The sections are "[Key1]", "[Key2]" and so on. Delete them and the lines below them, or edit the "Key = " line. I have included descriptions so you will know which is which. You can also change the default value of variables. It's above the hotkeys section.

Q: X effect is broken since Y game update or Z essential mod. How can I let you know?
A: It's probably best if you post in this thread (https://forums.geforce.com/default/topic/969381/3d-vision/the-elder-scrolls-v-skyrim-special-edition/1/) rather than in this blog post. But feel free to post here. I'll try to check often.

Shantae: Half-Genie Hero Ultimate Edition [DX9 + DX11]






3D Vision fix for Shantae: Half-Genie Hero Ultimate Edition, in both DX9 and DX11 modes. It includes hotkeys for bloom and FXAA.


Fixed
- Shadows in DX11 (they were already correct and have better shape in DX9).
- HUD is now convergence dependant, with depth that makes sense in the game world.
- A haloing problem at Hypno Baron's Castle (one effect ghosts have).


Known issues
- The water surface texture is at screen depth. I couldn't find a way to fix that.
- In DX9 some HUD shaders became corrupted after dumping them, so I couldn't apply the depth mod to them.


Installation
- Download this file and extract its contents in the "Shantae Half-Genie Hero Ultimate Edition\executable" folder, where "ShantaeHero.exe" (DX9) and "ShantaeHero64.exe" (DX11) are.
- Launch the game. For the DX9 mode, run "ShantaeHero.exe" directly or the fix won't work. For the DX11 mode I'm not sure about that, so if booting the game the normal way doesn't make the fix load, run "ShantaeHero64.exe" directly.


Hotkeys (DX9)
- F1: mid-high convergence preset.
- F2: low convergence preset.
- F3: zero convergence preset..
- F5: bloom toggle. Not disabled by default.
- F6: FXAA toggle (if it's enabled in the options). Not disabled by default.


Hotkeys (DX11)
- F1: convergence presets.
- F2: HUD depth presets for some elements that don't use the convergence dependant depth, like damage numbers.
- F4: cutscene black bars toggle.
- F5: bloom toggle. Not disabled by default.
- F6: FXAA toggle (if it's enabled in the options). Not disabled by default.


Recommendations
- Preferably, run the game in DX11 mode. Warning: at this date (2018-05-26), the GOG version doesn't include the DX11 exe file and its related files. I have informed GOG and Wayforward recently about this. I'll update this info as soon as I have news or an update comes.
- Running the game in DX11 has the advantage of unlocking internal resolution (usually capped at 1920x1080) when you switch resolutions without closing the game. If you want to play in 3D + DSR, use that DSR resolution in the desktop before booting the game.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Friday, May 25, 2018

Tower of Time - 3D-Vison Fix - V1.00

***This fix was made with DarStarSword UNITI5-Template***


Lastest Update: 25.05.2018 - V1.00
- release

Fixed:
- 3D effects fixed with DarStarSword UNITI5-Template
- HUD depth management - Losti

Issues left:
- Water reflection is not 100 % OK
- minimap scaling not 100% OK with the autodepth for the mouse but good enought


Download - Fix V 1.00
Tower of Time - 3D-Vison Fix - V1.00


Introduction get it working:
- uninstall old fixes!!!
- get the lastest NV driver
- download and extract the fix archive to the folder with TowerOfTime.exe
- start the game with TowerOfTime.bat or add -window-mode exclusive to the start options in Steam for this game to start as normal
- the game comes with an auto-depth setting for playing it with mouse, hence the menues are some what "star-wars-intro-like" you can switch on and off this correction when ever you need with ALT-Key (recommented for menues, dialoges, texts etc....) ---- use it when ever a text/ui element looks wired and switch back if you explore the world

Ingame Settings:
- everything you like (...i think...)

Key Settings:

Toggle Auto-Depth-Mouse/HUD
ALT
(the game comes with an auto-depth setting for playing it with mouse, hence the menues are some what "star-wars-intro-like" you can switch on and off this correction when ever you need  (recommented for menues, dialoges, texts etc....) ---- use it when ever a text/ui element looks wired and switch back if you explore the world

Standard Gaming Depth and Hud
F10 (if you do not change constant "z" or "StereoConvergence" in the d3d11.ini)
SHIFT (cycle key - set your standard gaming depth settings here as well as FIGHT depth settings if you dont like it as it is)

Dialog Depth (needed in some cases if the Depth id too high)
TAB
(toggle key switching between dialog and standard depth setting)

Fight Depth
SHIFT (cycle key - set your standard gaming depth settings here as well as FIGHT depth settings if you dont like it as it is)


Depth/Separation and Key Setting - Customization
- you can change the keys of cause ^^
-if you dont like the settings the fix comes with, you have to find your own likes, choose your desired separation, convergence and HUD-DEPTH in the game 

- HUD made for highest zoom(out) level, if you want to zoom in you have to change the z constant in the d3d11.ini to a slight lower value than 0.25

- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible separation/convergence/HUD depth for different situations
- edit the d3dx.ini
- set your desired Separation and Convergence for keys named [Key1-FIGHT-NORMAL-Switch] (the second high convergence is for fights) and [Key3-UI_Dialog]


Acknowledgements

- THANK you DarkStarSword for your UNITY-5 template fix and your explanation to me how to use
- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!
__________________________________________________________________________________
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de
(all donations will be shared with the persons involved in this fix)

Thursday, May 24, 2018

Dark Souls - REMASTERED - 3D-Vision-Fix - V1.00

*** This fix was made with 3D-Migoto V 1.3.8 - The game was nearly 3D-Ready out of the box, look @ the description for fixed issues***



Lastest Update: 24.05.2018 - V1.00
- release


Fixed:
- HUD
- water approx fix
- bonefire glossy "thing-issue"


Issues left:
- water not 100 % correct


Download - Fix V 1.00
Dark Souls - REMASTERED - 3D-Vision-Fix - V1.00


Introduction get it working:
- uninstall old fixes!!!
- download and extract the fix archive to the DarkSoulsRemastered.exe location

Ingame Settings:
- up to you

Key Settings:

Cycle HUD-Depth Presets
","
==> Find your matching HUD depth


Key Setting - Customization
if you dont like the settings the fix comes with, you have to find your own likes:
- choose your desired separation and convergence in the game (for the HUD you can cycle depth presets via Key (see key-settings)
- to see your convergence/separation set
[Hunting]
hunting=1
in d3d11.ini and press F10 to see the current separation/conv. Set it to 0 if finished (Press F10 again or resart the game) -- BE AWARE of pressing other keys of the NUM-PAD while hunting is enabled.
- Find a suitible HUD depth (constant "z")
- edit the section *Key definitions* in d3dx.ini and or constant "z = 0.3" in [Constants] section

Acknowledgements

- Big thanks to Bo3bDarkStarSword, Flugan and all others involved in creating 3DMigoto; an amazing wrapper that allows us to fix our favourite DX11 games in 3D Vision!
NVIDIA for creating 3D-Vision as a tech!
__________________________________________________________________________________
If you like the fix and want to contribute for more future fixes, you can donate to this PayPal account: rauti@inetmx.de

Wednesday, May 23, 2018

Fractured Space 3D Fix..

Hey Guys,

All thank you goto who was involved with making the UE4 Universal fixes.. so donations to them I just added the game and fixed the UI and Mouse..

This is a Space Game either single player vs AI or MP vs NI.. 5 vs 5. You can control capital ships and figh for resources whilst gaining money to buy bigger ships.. It is Free to play but end game is probally pay to win..

As usual the game is located here in the steam folder:


x:\Program Files (x86)\Steam\steamapps\common\Space\spacegame\Binaries\Win64


This is the EXE:

Fractured Space.exe





Not much to say everything should be fixed including the UI/Chat window along with the mouse.. If you need help or see something wrong Please post either here in the blog or on the GeForce forums I will make a thread called " Fractured Space Fix"


here is the Link to  the version uploaded on May 23, 2018:


Fractured Space 3D fix.7z



Enjoy
Nephilim'


Saturday, May 19, 2018

Okami HD




3D Vision fix for Okami HD. It includes graphics mods with hotkeys.


Fixed
- The game renders in 3D correctly, using some profile tweaks that the fix includes (thanks for the hints, Kaimasta).
- A lot of elements are at proper depth: shadows, smoke, fire, leaves, dynamic grass, particles, floating kanji symbols, HUD, NPC dialog icons, etc.
- The image when you use the brush is correct at all convergence levels now.


Disabled
- I have disabled a small ink effect that appears when Amaterasu's ink overlaps the ink of geometry and then it slides for a while. I didn't figure out how to fix it so I disabled it (you won't miss it, really). If you want to restore the effect, delete "b054753275ee0760-vs_replace.txt" or delete the "o0=0;" line that is inside of that file.


Known issues
- There are some specific skyboxes at screen depth that I couldn't fix. Using the bloom hotkey, "5", will disable them as a mysterious side effect.
- Some (just a few) effects may be at full depth instead of the depth you expect. That's because they don't have a defined depth (apparently).
- If you like to switch between 3D and 2D, I warn you that disabling 3D ingame will make geometry cel shading stick to the position of one of the eyes. Better reduce separation to 0 or create a hotkey in "d3dx.ini" for that. You can achieve 0 separation with the registry key you can find in my FFXII fix.


Installation
- Download this file and extract its contents in the "Okami" folder, where "okami.exe" is.
- Launch the game and let the fix overwrite profile settings. It's mandatory.


Hotkeys (the normal numbers above the letters, not the numpad keys)
1: convergence presets.
2: HUD depth presets.
3: HUD toggle. Not disabled by default.
4: grain filter toggle. Not disabled by default. I recommend disabling this to have a cleaner view.
5: bloom toggle. Not disabled by default.
6: dynamic ink cel shading toggle. Not disabled by default.
7: geometry cel shading toggle. Not disabled by default. It's partial. Doing a complete mod for this would take an insane amount of time and it's easy to break other things along the way. Thanks for the help you provided about this, DarkStarSword.
8: ghosting and exposure toggle.  Not disabled by default. I recommend disabling this because of the ghosting.
9: alpha to coverage dithering presets. Not modified by default. The game, especially on the highest graphics preset, uses dithering for some transparency effects, mostly early into the game and not after that. With this hotkey you can force some presets that the game inherently has and look better, because the one it uses by default behaves wrong in 3D (pattern affected by convergence).
0: color of the image while using the brush toggle. Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com